PM3.02 - Toon Link - Subaction - SpecialAirHi

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Stats

IASA: None
Hitboxes active: 8-34
Hitbox set 0 hits: 8
Subaction Index: 0x1dd

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-9

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 17 45 85 50 Slash Slash false 1.4 9 12
0 1 17 45 85 50 Slash Slash false 1.4 9 12
0 2 17 45 85 50 Slash Slash false 1.4 9 12
0 3 17 45 85 50 Slash Slash false 1.4 9 12

Frames:10-20

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 14 45 85 50 Slash Slash false 1.4 8 10
0 1 14 45 85 50 Slash Slash false 1.4 8 10
0 2 14 45 85 50 Slash Slash false 1.4 8 10
0 3 14 45 85 50 Slash Slash false 1.4 8 10

Frames:21-34

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 8 45 55 50 Slash Slash false 5 5
0 1 8 45 55 50 Slash Slash false 5 5
0 2 8 45 55 50 Slash Slash false 5 5
0 3 8 45 55 50 Slash Slash false 5 5

Scripts

Main

  1. ResetVerticalVelocityAndAcceleration(true)
  2. ResetVerticalVelocityAndAcceleration(false)
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  4. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(3.2) }
  5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  6. AsyncWait(7.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  8. LedgeGrabEnable(EnableInFrontAndBehind)
  9. CreateHitBox(HitBoxArguments { bone_index: 24, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 45, size: 3.37, x_offset: 7.52, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 45, size: 3.5, x_offset: 1.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 45, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 3, set_id: 0, damage: Constant(17.0), trajectory: 50, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 45, size: 3.5, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  13. AsyncWait(9.0)
  14. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 14 }
  15. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 14 }
  16. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 14 }
  17. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 14 }
  18. AsyncWait(20.0)
  19. CreateHitBox(HitBoxArguments { bone_index: 24, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 55, shield_damage: 0, bkb: 45, size: 3.37, x_offset: 7.52, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  20. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 55, shield_damage: 0, bkb: 45, size: 3.5, x_offset: 1.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  21. CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 55, shield_damage: 0, bkb: 45, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  22. CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 55, shield_damage: 0, bkb: 45, size: 3.5, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
  23. AsyncWait(34.0)
  24. DeleteAllHitBoxes
  25. AsyncWait(44.0)
  26. LedgeGrabEnable(EnableInFront)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 42, graphic: 6, bone: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 42, graphic: 6, bone: 25, x_offset: -3.0, y_offset: 0.0, z_offset: -3.0, x_rotation: 0.0, y_rotation: -30.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
  4. AsyncWait(2.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  6. if (not(OnGround))
    1. FlashEffectOverlay { red: 255, green: 170, blue: 0, alpha: 60 }
  7. AsyncWait(7.0)
  8. SwordGlow(SwordGlow { color: 124, blur_length: 4, point1_bone: 22, point1_x_offset: 1.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 22, point2_x_offset: 9.2, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2752513, bone_id: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  9. AsyncWait(34.0)
  10. DeleteSwordGlow { fade_time: 1 }
  11. RemoveFlashEffect
  12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2752518), Bool(false), Bool(true)] }

SFX

  1. AsyncWait(7.0)
  2. SoundEffectTransient(2528)
  3. SoundEffect1(6149)
  4. SyncWait(7.0)
  5. SoundEffect1(6150)
  6. SyncWait(7.0)
  7. SoundEffect1(6151)
  8. SyncWait(7.0)
  9. SoundEffect1(6152)
  10. SyncWait(7.0)
  11. SoundEffect1(6153)
  12. SyncWait(7.0)
  13. SoundEffect1(6154)

Other

  1. RumbleLoop { unk1: 2, unk2: 40 }